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Dota 2
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Dota 2
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AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
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AoE Bonus XP component based on Team XP difference reduced by 40%
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Melee lane creep bounty reduced from 43 to 40 (-7%)
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Range lane creep bounty reduced from 48 to 45 (-6.25%)
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Hero kills (the non-net worth portions) are worth 10% more
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Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]
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AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25% [?]
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The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.[?]
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Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60% [?]
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Melee Barracks team bounty increased from 175 to 275
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Ranged Barracks team bounty increased from 100 to 225
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Tier 2 and 3 towers armor reduced from 25 to 22
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Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [?]
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Extra range/siege creep additions spawntime from 45:30 to 45:00
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Creeps now meet slightly closer to the Dire safelane
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Ancient Black Dragon bounty reduced from 199 to 170
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Ancient Black Drake bounty reduced from 50 to 40
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Ancient Rumblehide bounty reduced from 83 to 65
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Satyr Tormenter gold bounty reduced from 104 to 84
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Hellbear health reduced from 950 to 700
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Hellbear bounty reduced from 65 to 50
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Ogre Frostmage bounty reduced from 52 to 40